Navigation
Unreal Engine C++ API Reference > Editor > UnrealEd > Editor > UUnrealEdEngine
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/Editor/UnrealEdEngine.h |
Include | #include "Editor/UnrealEdEngine.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/EditorActor.cpp |
virtual void edactUnHideAllStartup
&40;
UWorld &42; InWorld
&41;
Remarks
Mark all actors and BSP models to be shown upon editor startup, by setting their bHiddenEd flag to false, if it is not already. This directly modifies/dirties the relevant actors/BSP.