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Unreal Engine C++ API Reference > Editor > UnrealEd > Editor > UUnrealEdEngine
- UEditorEngine::SelectNone()
- UUnrealEdEngine::SelectNone()
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/Editor/UnrealEdEngine.h |
Include | #include "Editor/UnrealEdEngine.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/EditorSelectUtils.cpp |
virtual void SelectNone
&40;
bool bNoteSelectionChange,
bool bDeselectBSPSurfs,
bool WarnAboutManyActors
&41;
Remarks
Deselect all actors. Does nothing if GEdSelectionLock is true.
Parameters
Name | Description |
---|---|
bNoteSelectionChange | If true, call NoteSelectionChange(). |
bDeselectBSPSurfs | If true, also deselect all BSP surfaces. |