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Unreal Engine C++ API Reference > Editor > UnrealEd > Editor > UUnrealEdEngine
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/Editor/UnrealEdEngine.h |
Include | #include "Editor/UnrealEdEngine.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/UnrealEdEngine.cpp |
void OnContentPathDismounted
&40;
const FString & AssetPath,
const FString & FileSystemPath
&41;
Remarks
Delegate when a new mount point is removed, used to test writing permission.