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Unreal Engine C++ API Reference > Editor > UnrealEd > Editor > UUnrealEdEngine
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/Editor/UnrealEdEngine.h |
Include | #include "Editor/UnrealEdEngine.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/EditorActor.cpp |
virtual void MakeBSPMapVisible
&40;
const TMap< AActor &42;, TArray< int32 >> & InBSPMap,
UWorld &42; InWorld
&41;
Remarks
Go through a map of BSP and make only the requested objects visible.