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Unreal Engine C++ API Reference > Editor > UnrealEd > Editor > UTransactor
- UTransactor::IsObjectSerializationEnabled()
- UTransBuffer::IsObjectSerializationEnabled()
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/Editor/Transactor.h |
Include | #include "Editor/Transactor.h" |
virtual bool IsObjectSerializationEnabled&40;&41;
Remarks
Wrapper for checking if the transaction buffer is allowed to serialize object references.