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Unreal Engine C++ API Reference > Editor > UnrealEd > Editor
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UDeveloperSettings
- UEditorPerformanceSettings
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/Editor/EditorPerformanceSettings.h |
Include | #include "Editor/EditorPerformanceSettings.h" |
Syntax
class UEditorPerformanceSettings : public UDeveloperSettings
Variables
Type | Name | Description | |
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uint32: 1 | bDisableRealtimeViewportsInRemoteSessions | Disables realtime viewports by default when connected via a remote session |
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uint32: 1 | bEnableScalabilityWarningIndicator | When enabled, a warning will appear in the viewport when your editors scalability settings are non-default and you may be viewing a low quality scene |
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uint32: 1 | bEnableVSync | Should VSync be enabled in editor? |
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uint32: 1 | bMonitorEditorPerformance | When turned on, the editor will constantly monitor performance and adjust scalability settings for you when performance drops (disabled in debug) |
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uint32: 1 | bShowFrameRateAndMemory | When enabled, the application frame rate, memory and Unreal object count will be displayed in the main editor UI |
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uint32: 1 | bThrottleCPUWhenNotForeground | Lowers CPU usage when the editor is in the background and not the active application |
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ConsoleVariable | ||
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DisplayName | By default the editor will adjust scene scaling (quality) for high DPI in order to ensure consistent performance with very large render targets. | |
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EditCondition | Editor viewport screen percentage |
Constructors
Type | Name | Description | |
---|---|---|---|
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UEditorPerformanceSettings
(
const FObjectInitializer& ObjectInitializer |
Overridden from UObject
Type | Name | Description | |
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void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
UObject interface |
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void | UObject interface |
Deprecated Variables
Type | Name | Description | |
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uint32: 1 | bEnableSharedDDCPerformanceNotifications | No longer supported |