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uint32: 1 |
bDisableRealtimeViewportsInRemoteSessions |
Disables realtime viewports by default when connected via a remote session |
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bool |
bEnableEditorPeformanceTool |
Whether to enable Editor Perf Tool Completely |
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bool |
bEnableExperimentalFeatures |
Whether to enable Editor Perf Tool Experimental Features |
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bool |
bEnableNotifications |
Whether to enable Editor Perf Warnings |
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uint32: 1 |
bEnableScalabilityWarningIndicator |
When enabled, a warning will appear in the viewport when your editors scalability settings are non-default and you may be viewing a low quality scene |
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uint32: 1 |
bEnableSharedDDCPerformanceNotifications |
When enabled, Shared Data Cache performance notifications may be displayed when not connected to a shared cache |
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bool |
bEnableSnapshots |
Whether to create Insights Snapshots |
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bool |
bEnableTelemetry |
Whether to enable Telemetry |
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uint32: 1 |
bEnableVSync |
Should VSync be enabled in editor? |
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uint32: 1 |
bMonitorEditorPerformance |
When turned on, the editor will constantly monitor performance and adjust scalability settings for you when performance drops (disabled in debug) |
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uint32: 1 |
bShowFrameRateAndMemory |
When enabled, the application frame rate, memory and Unreal object count will be displayed in the main editor UI |
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bool |
bShowWarningsOnly |
Whether to Show Warnings Only |
 |
uint32: 1 |
bThrottleCPUWhenNotForeground |
Lowers CPU usage when the editor is in the background and not the active application |
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|
ConsoleVariable |
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DisplayName |
By default the editor will adjust scene scaling (quality) for high DPI in order to ensure consistent performance with very large render targets. |
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|
EditCondition |
Editor viewport screen percentage |
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TArray< FName > |
NotificationList |
Specific measurements to notify |