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Unreal Engine C++ API Reference > Editor > UnrealEd > Editor > UEditorEngine
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
Include | #include "Editor/EditorEngine.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/EditorBsp.cpp |
virtual void bspBuildFPolys
&40;
UModel &42; Model,
bool SurfLinks,
int32 iNode,
TArray< FPoly > &42; DestArray
&41;
Remarks
Build EdPoly list from a model's Bsp. Not transactional.
Parameters
Name | Description |
---|---|
DestArray | helps build bsp FPolys in non-main threads. It also allows to perform this action without GUndo interfering. Temporary results will be written to DestArray. Defaults to Model->Polys->Element |