Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Editor > API/Editor/UnrealEd/Editor/UEditorEngine
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
Include | #include "Editor/EditorEngine.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/EditorEngine.cpp |
AActor &42; UseActorFactoryOnCurrentSelection
&40;
UActorFactory &42; Factory,
const FTransform &42; InActorTransform,
EObjectFlags ObjectFlags
&41;
Remarks
Uses the supplied factory to create an actor at the clicked location and adds to level. A pointer to the new actor, or NULL on fail.
Parameters
Name | Description |
---|---|
Factory | The factory to create the actor from. Must be non-NULL. |
ObjectFlags | [opt] The flags to apply to the actor when it is created |