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Unreal Engine C++ API Reference > Editor > UnrealEd > Editor > UEditorEngine
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
Include | #include "Editor/EditorEngine.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/PlayLevel.cpp |
void StoreWindowSizeAndPositionForInstanceIndex
&40;
const int32 InInstanceIndex,
const FIntPoint & InSize,
const FIntPoint & InPosition
&41;
Remarks
Stores the position of the window for that instance index. Doesn't save it to the CDO until the play session ends.