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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Editor > API/Editor/UnrealEd/Editor/UEditorEngine
- UEditorEngine::SelectBSPSurf()
- UUnrealEdEngine::SelectBSPSurf()
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
Include | #include "Editor/EditorEngine.h" |
virtual void SelectBSPSurf
&40;
UModel &42; InModel,
int32 iSurf,
bool bSelected,
bool bNoteSelectionChange
&41;
Remarks
Selects or deselects a BSP surface in the persistent level's UModel. Does nothing if GEdSelectionLock is true.
Parameters
Name | Description |
---|---|
InModel | The model of the surface to select. |
iSurf | The index of the surface in the persistent level's UModel to select/deselect. |
bSelected | If true, select the surface; if false, deselect the surface. |
bNoteSelectionChange | If true, call NoteSelectionChange(). |