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Unreal Engine C++ API Reference > Editor > UnrealEd > Editor > UEditorEngine
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
Include | #include "Editor/EditorEngine.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/EditorEngine.cpp |
bool SavePackage
&40;
UPackage &42; InOuter,
UObject &42; InAsset,
const TCHAR &42; Filename,
const FSavePackageArgs & SaveArgs
&41;
Remarks
The editor wrapper for UPackage::SavePackage. Auto-adds files to source control when necessary