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Unreal Engine C++ API Reference > Editor > UnrealEd > Editor > UEditorEngine
Deprecated * To save and restore realtime state non-permanently use SetViewportsRealtimeOverride and RemoveViewportsRealtimeOverride
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
Include | #include "Editor/EditorEngine.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/EditorEngine.cpp |
void RestoreRealtimeViewports&40;&41;
Remarks
Restores any realtime viewports that have been disabled by DisableRealtimeViewports. This won't disable viewporst that were realtime when DisableRealtimeViewports has been called and got latter toggled to be realtime.