Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Editor > API/Editor/UnrealEd/Editor/UEditorEngine
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
Include | #include "Editor/EditorEngine.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/EditorEngine.cpp |
void ResetAllSelectionSets&40;&41;
Remarks
Reset All Selection Sets (i.e. objects, actors, components)
each set is independent and a selected actor might not be in the object selection set.