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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Editor > API/Editor/UnrealEd/Editor/UEditorEngine
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
Include | #include "Editor/EditorEngine.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/SkeletalMeshEdit.cpp |
static bool ReimportFbxAnimation
&40;
USkeleton &42; Skeleton,
UAnimSequence &42; AnimSequence,
class UFbxAnimSequenceImportData &42; ImportData,
const TCHAR &42; InFilename,
bool & bOutImportAll,
const bool bFactoryShowOptions,
UFbxImportUI &42; ReimportUI
&41;
Remarks
Reimport animation using SourceFilePath and SourceFileStamp
Parameters
Name | Description |
---|---|
Skeleton | The skeleton that animation is import into AnimSequence The existing AnimSequence. |
ImportData | The import data of the existing AnimSequence |
InFilename | The FBX filename |
bOutImportAll | |
bFactoryShowOptions | When true, create a UI popup asking the user for the reimport options. |
ReimportUI | Optional parameter used to pass reimport options. |