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Unreal Engine C++ API Reference > Editor > UnrealEd > Editor > UEditorEngine
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
Include | #include "Editor/EditorEngine.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/EditorServer.cpp |
void RedrawAllViewports
&40;
bool bInvalidateHitProxies
&41;
Remarks
Redraws all editor viewport clients.
Parameters
Name | Description |
---|---|
bInvalidateHitProxies | [opt] If true (the default), invalidates cached hit proxies too. |