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Unreal Engine C++ API Reference > Editor > UnrealEd > Editor > UEditorEngine
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
Include | #include "Editor/EditorEngine.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/PlayLevel.cpp |
virtual FGameInstancePIEResult PreCreatePIEServerInstance
&40;
const bool bAnyBlueprintErrors,
const bool bStartInSpectatorMode,
const float PIEStartTime,
const bool bSupportsOnlinePIE,
int32 & InNumOnlinePIEInstances
&41;
Remarks
Called before creating a PIE server instance.