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Unreal Engine C++ API Reference > Editor > UnrealEd > Editor > UEditorEngine
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
Include | #include "Editor/EditorEngine.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/EditorEngine.cpp |
bool OnShouldLoadOnTop
&40;
const FString & Filename
&41;
Remarks
Returns whether an object should replace an exisiting one or not Returns whether the objects should replace the already existing ones.
Parameters
Name | Description |
---|---|
Filename | Filename of the package |