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Unreal Engine C++ API Reference > Editor > UnrealEd > Editor > UEditorEngine
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
Include | #include "Editor/EditorEngine.h" |
void OnScriptExecutionEnd
(
const struct FBlueprintContextTracker & ContextTracker
)
Remarks
Callback when script execution starts, might switch world