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Unreal Engine C++ API Reference > Editor > UnrealEd > Editor > UEditorEngine
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
Include | #include "Editor/EditorEngine.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/PlayLevel.cpp |
virtual void OnLoginPIEComplete_Deferred
&40;
int32 LocalUserNum,
bool bWasSuccessful,
FString ErrorString,
FPieLoginStruct DataStruct
&41;
Remarks
Above function but called a frame later, to stop PIE login from happening from a network callback