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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Editor > API/Editor/UnrealEd/Editor/UEditorEngine
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
Include | #include "Editor/EditorEngine.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/EditorServer.cpp |
UWorld &42; NewMap
&40;
bool bIsPartitionedWorld
&41;
Remarks
Clears out the current map, if any, and creates a new blank map. Pointer to the map that was created.
Parameters
Name | Description |
---|---|
bIsPartitionedWorld | If true, new map is partitioned. |