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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Editor > API/Editor/UnrealEd/Editor/UEditorEngine
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
Include | #include "Editor/EditorEngine.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/EditorCsg.cpp |
virtual void MapSetBrush
&40;
UWorld &42; InWorld,
EMapSetBrushFlags PropertiesMask,
uint16 BrushColor,
FName Group,
uint32 SetPolyFlags,
uint32 ClearPolyFlags,
uint32 BrushType,
int32 DrawType
&41;