Navigation
Unreal Engine C++ API Reference > Editor > UnrealEd > Editor > UEditorEngine
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
Include | #include "Editor/EditorEngine.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/PlayLevelNewProcess.cpp |
virtual void LaunchNewProcess
&40;
const FRequestPlaySessionParams & InParams,
const int32 InInstanceNum,
EPlayNetMode NetMode,
bool bIsDedicatedServer
&41;
Remarks
Launch a new process with settings pulled from the specified parameters.
Parameters
Name | Description |
---|---|
InParams | Shared parameters to launch with. |
InInstanceNum | Which instance index is this? Used to do load settings per-instance if needed. |
NetMode | What net mode should this process launch under? |
bIsDedicatedServer | Is this instance a dedicated server? Overrides NetMode. |