Navigation
Unreal Engine C++ API Reference > Editor > UnrealEd > Editor > UEditorEngine
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
Include | #include "Editor/EditorEngine.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/EditorEngine.cpp |
UTextureRenderTarget2D &42; GetScratchRenderTarget
&40;
const uint32 MinSize
&41;
Remarks
Returns pointer to a temporary render target. If it has not already been created, does so here.