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Unreal Engine C++ API Reference > Editor > UnrealEd > Editor > UEditorEngine
Deprecated * Use GetAssetsToSyncToContentBrowser instead
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
Include | #include "Editor/EditorEngine.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/EditorEngine.cpp |
void GetObjectsToSyncToContentBrowser
&40;
TArray< UObject &42; > & Objects,
bool bAllowBrowseToAssetOverride
&41;
Remarks
Gets all objects which can be synced to in content browser for current selection
Parameters
Name | Description |
---|---|
Objects | Array to be filled with objects which can be browsed to |
bAllowOverrideMetadata | If true, allows an asset to define "BrowseToAssetOverride" in its metadata to sync to an asset other than itself |