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Unreal Engine C++ API Reference > Editor > UnrealEd > Editor > UEditorEngine
- UEngine::GetMapBuildCancelled()
- UEditorEngine::GetMapBuildCancelled()
- UUnrealEdEngine::GetMapBuildCancelled()
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
Include | #include "Editor/EditorEngine.h" |
virtual bool GetMapBuildCancelled&40;&41; const
Remarks
Returns whether or not the map build in progressed was canceled by the user.