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Unreal Engine C++ API Reference > Editor > UnrealEd > Editor > UEditorEngine
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
Include | #include "Editor/EditorEngine.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/EditorEngine.cpp |
static FString GetFriendlyName
(
const FProperty * Property,
UStruct * OwnerStruct
)
Remarks
Gets the user-friendly, localized (if exists) name of a property the friendly name for the property. localized first, then metadata, then the property's name.
Parameters
Name | Description |
---|---|
Property | the property we want to try to et the friendly name of |
OwnerStruct | if specified, uses this class's loc file instead of the property's owner class useful for overriding the friendly name given a property inherited from a parent class. |