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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Editor > API/Editor/UnrealEd/Editor/UEditorEngine
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
Include | #include "Editor/EditorEngine.h" |
template<typename TSubsystemClass>
const TArray< TSubsystemClass &42; > & GetEditorSubsystemArray&40;&41; const
Remarks
Get all Subsystem of specified type, this is only necessary for interfaces that can have multiple implementations instanced at a time.
Do not hold onto this Array reference unless you are sure the lifetime is less than that of UGameInstance