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Unreal Engine C++ API Reference > Editor > UnrealEd > Editor > UEditorEngine
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
Include | #include "Editor/EditorEngine.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/PlayLevel.cpp |
TSharedRef< class SPIEViewport > GeneratePIEViewportWindow
&40;
const FRequestPlaySessionParams & InSessionParams,
int32 InViewportIndex,
const FWorldContext & InWorldContext,
EPlayNetMode InNetMode,
UGameViewportClient &42; InViewportClient,
FSlatePlayInEditorInfo & InSlateInfo
&41;
Remarks
Creates a SPIEViewport for the specified instance. This is used for Play in New Window, but not for instances that live in the level editor viewport.