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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Editor > API/Editor/UnrealEd/Editor/UEditorEngine
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
Include | #include "Editor/EditorEngine.h" |
virtual bool Game_Map_Check_Actor
&40;
const TCHAR &42; Str,
FOutputDevice & Ar,
bool bCheckDeprecatedOnly,
AActor &42; InActor
&41;
Remarks
Game-specific function called per-actor by Map_Check
Parameters
Name | Description |
---|---|
Str | The exec command parameters |
Ar | The output archive for logging (?) |
bCheckDeprecatedOnly | If true, only check for deprecated classes |