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Unreal Engine C++ API Reference > Editor > UnrealEd > Editor > UEditorEngine
Inheritance Hierarchy
- TBaseMulticastDelegate_NoParams< void >
- UEditorEngine::FBlueprintReinstanced
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
Include | #include "Editor/EditorEngine.h" |
Syntax
class FBlueprintReinstanced : public TBaseMulticastDelegate_NoParams< void >
Remarks
Called by the blueprint compiler after a blueprint has been compiled and all instances replaced, but prior to garbage collection.