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Unreal Engine C++ API Reference > Editor > UnrealEd > Editor > UEditorEngine
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
Include | #include "Editor/EditorEngine.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/PlayLevel.cpp |
virtual void CreateNewPlayInEditorInstance
&40;
FRequestPlaySessionParams & InRequestParams,
const bool bInDedicatedInstance,
const EPlayNetMode InNetMode
&41;
Remarks
Creates a new Play in Editor instance (which may be in a new process if not running under one process. This reads the current session state to start the next instance needed.
Parameters
Name | Description |
---|---|
InRequestParams | Mostly used for global settings. Probably shouldn't vary per instance. |
bInDedicatedInstance | If true, this will create a dedicated server instance. Shouldn't be used if we're using multiple processes. |
InNetMode | The net mode to launch this instance with. Not pulled from the RequestParams because some net modes (such as ListenServer) need different net modes for subsequent instances. |