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Unreal Engine C++ API Reference > Editor > UnrealEd > Editor > UEditorEngine
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
Include | #include "Editor/EditorEngine.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/EditorEngine.cpp |
AActor &42; ConvertBrushesToStaticMesh
&40;
const FString & InStaticMeshPackageName,
TArray< ABrush &42; > & InBrushesToConvert,
const FVector & InPivotLocation
&41;
Remarks
Converts passed in brushes into a single static mesh actor. Note: This replaces all the brushes with a single actor. This actor will not be attached to anything unless a single brush was converted. Returns the newly created actor with the newly created static mesh.
Parameters
Name | Description |
---|---|
InStaticMeshPackageName | The name to save the brushes to. |
InBrushesToConvert | A list of brushes being converted. |