Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Editor > API/Editor/UnrealEd/Editor/UEditorEngine
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
Include | #include "Editor/EditorEngine.h" |
void BroadcastHLODActorAdded
&40;
const AActor &42; InActor,
const AActor &42; ParentActor
&41;
Remarks
Called by internal engine systems after a HLOD Actor is added to a cluster