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Unreal Engine C++ API Reference > Editor > UnrealEd > Editor > UEditorEngine
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
Include | #include "Editor/EditorEngine.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/EditorEngine.cpp |
virtual TArray< AActor &42; > AddExportTextActors
&40;
const FString & ExportText,
bool bSilent,
EObjectFlags ObjectFlags
&41;
Remarks
Adds actors to the world at the specified location using export text. A pointer to the newly added actor, or NULL if add failed.
Parameters
Name | Description |
---|---|
ExportText | A T3D representation of the actor to create. |
bSilent | If true, suppress logging |
ObjectFlags | The object flags to place on the spawned actor. |