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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Editor > API/Editor/UnrealEd/Editor/FTransaction
- ITransaction::SaveObject()
- FTransaction::SaveObject()
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/Editor/Transactor.h |
Include | #include "Editor/Transactor.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/EditorTransaction.cpp |
virtual void SaveObject
&40;
UObject &42; Object
&41;
Remarks
Saves an UObject to the transaction.
Parameters
Name | Description |
---|---|
Object | The object to save. |