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Unreal Engine C++ API Reference > Editor > UnrealEd > Editor > FTransaction
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/Editor/Transactor.h |
Include | #include "Editor/Transactor.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/EditorTransaction.cpp |
bool IsObjectTransacting
&40;
const UObject &42; Object
&41; const
Remarks
Checks if a specific object is in the transaction currently underway