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Unreal Engine C++ API Reference > Editor > UnrealEd > Editor
Inheritance Hierarchy
- FLightmassParameterValue
- FLightmassBooleanParameterValue
- FLightmassScalarParameterValue
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/Editor/UnrealEdTypes.h |
Include | #include "Editor/UnrealEdTypes.h" |
Syntax
struct FLightmassParameterValue
Remarks
This will hold all of our enums and types and such that we need to use in multiple files where the enum can't be mapped to a specific file.Base LightmassParameterValue class
Variables
Type | Name | Description | |
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uint32: 1 | bOverride | If true, override the given parameter with the given settings |
Constructors
Type | Name | Description | |
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