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Unreal Engine C++ API Reference > Editor > UnrealEd > Editor
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
Include | #include "Editor/EditorEngine.h" |
Syntax
struct FAssetReferenceFilterContext
Remarks
Struct used in filtering allowed references between assets. Passes context about the referencers to game-level filters
Variables
Type | Name | Description | |
---|---|---|---|
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TArray< FAssetData > | ReferencingAssets |
Functions
Type | Name | Description | |
---|---|---|---|
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void | AddReferencingAsset
(
const FAssetData& InReferencingAsset, |
|
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void | AddReferencingAssets
(
const TArray< FAssetData >& InReferencingAssets, |
|
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void | AddReferencingAssetsFromPropertyHandle
(
const TSharedPtr< class IPropertyHandle >& PropertyHandle |
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const TArray< FAssetReferenceFilterReferencerInfo > & |