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Unreal Engine C++ API Reference > Editor > UnrealEd
Classes
Type | Name | Description | |
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AGroupActor | ||
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APropertyEditorTestActor | ||
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FActorLabelUtilities | ||
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FActorPositioning | ||
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FActorPositionTraceResult | ||
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FAssetReferenceFilterContext | Struct used in filtering allowed references between assets. | |
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FAssetReferenceFilterReferencerInfo | ||
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FCachedActorLabels | A cache of actor labels | |
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FClassMoveInfo | Used during asset renaming/duplication to specify class-specific package/group targets. | |
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FCopySelectedInfo | ||
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FIniStringValue | Helper struct for setting string console ini values. | |
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FLightmassBooleanParameterValue | Boolean parameter value | |
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FLightmassParameterizedMaterialSettings | Structure for 'parameterized' Lightmass settings | |
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FLightmassParameterValue | This will hold all of our enums and types and such that we need to use in multiple files where the enum can't be mapped to a specific file. | |
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FLightmassScalarParameterValue | Scalar parameter value | |
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FObjectPositioningTraceResult | ||
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FPositioningData | Positioning data struct | |
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FPreviewPlatformInfo | ||
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FPropertyEditorTestBasicStruct | This structs properties should be pushed out to categories inside its parent category unless it is in an array | |
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FPropertyEditorTestEditCondition | ||
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FPropertyEditorTestInstancedStruct | ||
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FPropertyEditorTestSubStruct | ||
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FPropertyEditTestTextStruct | ||
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FResultMessage | Simple Return struct for supplying success or failure with an optional error message | |
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FSelectionStateOfLevel | Represents the current selection state of a level (its selected actors and components) from a given point in a time, in a way that can be safely restored later even if the level is reloaded | |
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FSnappedPositioningData | Structure used for positioning actors with snapping | |
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FTemplateMapInfo | Used by new level dialog. | |
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FTestSparseClassDataStorage | ||
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FTransaction | Base class for tracking transactions for undo/redo. | |
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IAssetReferenceFilter | Used in filtering allowed references between assets. | |
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IAssetReferenceFixer | Used in fixing invalid references between assets. | |
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UAssetGuideline | User data that can be attached to assets to check on load for guidlelines (plugins, project settings, etc). | |
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UBlueprintPropertyContainerTestObject | ||
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UBlueprintPropertyTestObject | ||
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UDEPRECATED_TemplateMapMetadata | ||
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UEditorEngine | Engine that drives the Editor. | |
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UEditorPerformanceSettings | ||
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UEditorPerProjectUserSettings | ||
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UFirstDerivedPropertyEditorTestObject | ||
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UHideCategoriesBase | ||
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UPropertyEditorRowGeneratorTest | ||
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UPropertyEditorTestInstancedObject | ||
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UPropertyEditorTestObject | ||
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USecondDerivedPropertyEditorTestObject | ||
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UShowCategoriesTest | ||
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UTestSparseClassData | ||
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UTestSparseClassDataBase | ||
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UTransactor | ||
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UTransBuffer | Transaction tracking system, manages the undo and redo buffer. | |
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UUnrealEdEngine | ||
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UUnrealEdTypes |
Enums
Type | Name | Description | |
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EAssetReferenceFilterProperties | ||
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EDestructiveAssetActions | ||
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EEditorUserScreenPercentageModeOverride | Mode for the computation of the screen percentage (r.ScreenPercentage.Mode). | |
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ELevelViewportType | ELevelViewportType | |
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EMapSetBrushFlags | Things to set in mapSetBrush. | |
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EPackageNotifyState | ||
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EPasteTo | ||
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EPropertyEditorTestBitflags | ||
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EPropertyEditorTestEditColor | ||
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EPropertyEditorTestEnum | ||
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EPropertyEditorTestUnderscores | ||
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ETestEnumFlags |
Functions
Type | Name | Description | |
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FObjectPositioningTraceResult | UE::Positioning::TraceWorldForPosition
(
const FViewportCursorLocation& Cursor, |
Trace the specified world to find a position to place an object. |
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FObjectPositioningTraceResult | UE::Positioning::TraceWorldForPosition
(
const UWorld& InWorld, |
Trace the specified world to find a position to place an object. |
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FObjectPositioningTraceResult | UE::Positioning::TraceWorldForPositionWithDefault
(
const FViewportCursorLocation& Cursor, |
Trace the specified world to find a position to place an object. |