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EToolsContextScope is used to determine the visibility/lifetime of Tools for a ToolsContext. For example Tools at the EdMode scope level will only be available when that Mode is active, will be unregistered when that mode Exits, and so on.
| Name | EToolsContextScope |
| Type | enum |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Tools/UEdMode.h |
| Include Path | #include "Tools/UEdMode.h" |
Syntax
enum EToolsContextScope
{
Editor,
EdMode,
Default,
}
Values
| Name | Remarks |
|---|---|
| Editor | Editor-wide Tools Scope |
| EdMode | Mode-Specific Tools Scope |
| Default | Default mode configured in UEdMode |