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API > API/Editor > API/Editor/UnrealEd
| |
|
| Name |
ETextAssetCommandletMode |
| Type |
enum |
| Header File |
/Engine/Source/Editor/UnrealEd/Classes/Commandlets/TextAssetCommandlet.h |
| Include Path |
#include "Commandlets/TextAssetCommandlet.h" |
Syntax
enum ETextAssetCommandletMode
{
ResaveText,
ResaveBinary,
RoundTrip,
LoadBinary,
LoadText,
FindMismatchedSerializers,
GenerateSchema,
}
Values
| Name |
Remarks |
| ResaveText |
|
| ResaveBinary |
|
| RoundTrip |
|
| LoadBinary |
|
| LoadText |
|
| FindMismatchedSerializers |
|
| GenerateSchema |
|