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DEPRECATED - The various batching of property copy.
| Name | EPropertyAccessBatchType |
| Type | enum |
| Header File | /Engine/Source/Editor/UnrealEd/Public/IPropertyAccessCompiler.h |
| Include Path | #include "IPropertyAccessCompiler.h" |
Syntax
enum EPropertyAccessBatchType
{
Unbatched,
Batched,
}
Values
| Name | Remarks |
|---|---|
| Unbatched | Copies designed to be called one at a time via ProcessCopy. |
| Batched | Copies designed to be processed in one call to ProcessCopies. |