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Configuration to use when launching on device.
| Name | EPlayOnLaunchConfiguration |
| Type | enum |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Settings/LevelEditorPlaySettings.h |
| Include Path | #include "Settings/LevelEditorPlaySettings.h" |
Syntax
enum EPlayOnLaunchConfiguration
{
LaunchConfig_Default,
LaunchConfig_Debug,
LaunchConfig_Development,
LaunchConfig_Test,
LaunchConfig_Shipping,
}
Values
| Name | Remarks |
|---|---|
| LaunchConfig_Default | Launch on device with the same build configuration as the editor. |
| LaunchConfig_Debug | Launch on device with a Debug build configuration. |
| LaunchConfig_Development | Launch on device with a Development build configuration. |
| LaunchConfig_Test | Launch on device with a Test build configuration. |
| LaunchConfig_Shipping | Launch on device with a Shipping build configuration. |