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API > API/Editor > API/Editor/UnrealEd
| Name | EAssetReferenceFilterProperties |
| Type | enum |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
| Include Path | #include "Editor/EditorEngine.h" |
Syntax
enum EAssetReferenceFilterProperties
{
None = 0,
EditorOnly = 1,
}
Values
| Name | Remarks |
|---|---|
| None | |
| EditorOnly |