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The way that editors were requested to close
| Name | EAssetEditorCloseReason |
| Type | enum |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Subsystems/AssetEditorSubsystem.h |
| Include Path | #include "Subsystems/AssetEditorSubsystem.h" |
Syntax
enum EAssetEditorCloseReason
{
CloseAllEditorsForAsset,
CloseOtherEditors,
RemoveAssetFromAllEditors,
CloseAllAssetEditors,
AssetEditorHostClosed,
AssetUnloadingOrInvalid,
EditorRefreshRequested,
AssetForceDeleted,
}
Values
| Name | Remarks |
|---|---|
| CloseAllEditorsForAsset | NOTE: All close reasons can be passed into OnRequestClose() and CloseWindow(), but only some are broadcast by UAssetEditorSubsystem::AssetEditorRequestCloseEvent currently while others are for the asset editors themselves |
| CloseOtherEditors | |
| RemoveAssetFromAllEditors | |
| CloseAllAssetEditors | |
| AssetEditorHostClosed | |
| AssetUnloadingOrInvalid | |
| EditorRefreshRequested | |
| AssetForceDeleted |