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Persisted camera follow mode
| Name | EAnimationViewportCameraFollowMode |
| Type | enum |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Preferences/PersonaOptions.h |
| Include Path | #include "Preferences/PersonaOptions.h" |
Syntax
enum EAnimationViewportCameraFollowMode
{
None,
Bounds,
Bone,
Root,
}
Values
| Name | Remarks |
|---|---|
| None | Standard camera controls |
| Bounds | Follow the bounds of the mesh |
| Bone | Follow a bone or socket |
| Root | Follow the root bone while keeping the mesh vertically centered |