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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TArray< FPropertyPath > DiffUtils::ResolveAll
(
const UObject* Object, |
DiffUtils.h | ||
TArray< FPropertyPath > DiffUtils::ResolveAll
(
const UObject* Object, |
DiffUtils.h |
DiffUtils::ResolveAll(const UObject *, const TArray< FPropertySoftPath > &)
| Name | DiffUtils::ResolveAll |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/DiffUtils.h |
| Include Path | #include "DiffUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/DiffUtils.cpp |
namespace DiffUtils
{
TArray < FPropertyPath > DiffUtils::ResolveAll
(
const UObject * Object,
const TArray < FPropertySoftPath > & InSoftProperties
)
}
DiffUtils::ResolveAll(const UObject *, const TArray< FSingleObjectDiffEntry > &)
| Name | DiffUtils::ResolveAll |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/DiffUtils.h |
| Include Path | #include "DiffUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/DiffUtils.cpp |
namespace DiffUtils
{
TArray < FPropertyPath > DiffUtils::ResolveAll
(
const UObject * Object,
const TArray < FSingleObjectDiffEntry > & InDifferences
)
}