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Unreal Engine C++ API Reference > Editor > UnrealEd > Dialogs > FReferenceGraphNode
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/Dialogs/DlgReferenceTree.h |
Include | #include "Dialogs/DlgReferenceTree.h" |
UObject * GetObjectToDisplay
(
bool bShowScriptReferences
)
Remarks
Returns the object that should be displayed on the graph
Parameters
Name | Description |
---|---|
bShowScriptReferences | If true we should return script objects. |