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Unreal Engine C++ API Reference > Editor > UnrealEd > Dialogs
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/Dialogs/DlgReferenceTree.h |
Include | #include "Dialogs/DlgReferenceTree.h" |
Syntax
struct FReferenceGraphNode
Remarks
A struct representing a node in the reference graph
Variables
Type | Name | Description | |
---|---|---|---|
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bool | bVisited | If the node has been visited while populating the reference tree. |
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TSet< FReferenceGraphNode * > | Links | Links from this nodes object. Each link represents a reference to the object. |
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UObject * | Object | The object this node represents |
Constructors
Type | Name | Description | |
---|---|---|---|
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FReferenceGraphNode
(
UObject* InObject |
Functions
Type | Name | Description | |
---|---|---|---|
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UObject * | GetObjectToDisplay
(
bool bShowScriptReferences |
Returns the object that should be displayed on the graph |